Method for User Interface of Large Displays Using Arm Pointing and Finger Counting Gesture Recognition
نویسندگان
چکیده
Although many three-dimensional pointing gesture recognition methods have been proposed, the problem of self-occlusion has not been considered. Furthermore, because almost all pointing gesture recognition methods use a wide-angle camera, additional sensors or cameras are required to concurrently perform finger gesture recognition. In this paper, we propose a method for performing both pointing gesture and finger gesture recognition for large display environments, using a single Kinect device and a skeleton tracking model. By considering self-occlusion, a compensation technique can be performed on the user's detected shoulder position when a hand occludes the shoulder. In addition, we propose a technique to facilitate finger counting gesture recognition, based on the depth image of the hand position. In this technique, the depth image is extracted from the end of the pointing vector. By using exception handling for self-occlusions, experimental results indicate that the pointing accuracy of a specific reference position was significantly improved. The average root mean square error was approximately 13 pixels for a 1920 × 1080 pixels screen resolution. Moreover, the finger counting gesture recognition accuracy was 98.3%.
منابع مشابه
3D Hand Gesture Recognition Based on Sensor Fusion of Commodity Hardware
With the advent of various video game consoles and tablet devices gesture recognition got quite popular to control computer systems. E.g. touch screens allow for an intuitive control of small 2d user interfaces with finger gestures. For interactive manipulation of 3d objects in a large 3d projection environment a similar intuitive 3d interaction method is required. In this paper, we present a d...
متن کاملA Study on the Manipulation of 2D Objects in a Projection–Based Augmented Reality Environment
Are the object manipulation techniques traditionally used in head–mounted displays (HMDs) applicable to augmented reality based projection systems? This paper examines the differences between HMD– and projector/camera– based AR interfaces in the light of a manipulation task involving documents and applications projected on common office surfaces such as tables, walls, cabinets, and floor. We re...
متن کاملComputer Vision-based Gesture Recognition for an Augmented Reality Interface
Wearable computing and Augmented Reality applications call for less obtrusive and more intuitive human computer interfaces than keyboards and mice. One way to realise such interfaces is using gestures, e.g., for pointing in order to replace the mouse. The less obtrusive way of gesture recognition is to use computer vision based methods. This paper presents a computer vision-based gesture interf...
متن کاملPointing and Command Gestures for Augmented Reality
Wearable computing and Augmented Reality applications call for less obtrusive and more intuitive human computer interfaces than keyboards and mice. One way to realize such interfaces is using gestures, e.g., for pointing in order to replace the mouse. The less obtrusive way of gesture recognition is to use computer vision based methods. In this paper we present a computer vision-based gesture i...
متن کاملA Natural Interface to a Virtual Environment through Computer Vision-Estimated Pointing Gestures
This paper describes the development of a natural interface to a virtual environment. The interface is through a natural pointing gesture and replaces pointing devices which are normally used to interact with virtual environments. The pointing gesture is estimated in 3D using kinematic knowledge of the arm during pointing and monocular computer vision. The latter is used to extract the 2D posit...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید
ثبت ناماگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید
ورودعنوان ژورنال:
دوره 2014 شماره
صفحات -
تاریخ انتشار 2014